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Teaching


My teaching approach is largely built upon cultivating a culture of awareness and sensitivity to the world of experience. Developing a powerful antenna for reception of the subtleties of experience grants artists rich palettes of material from which to draw when seeking to create specific experiences in their medium. I attempt to provide my students with the confidence and ability to deconstruct the complexity of creative and analytic problems in order to find opportunities for the elegant crafting of experience, the ability to implement those solutions, and the practical humility to know that it will take observant practice to iterate toward a product worthy of an audience.

I’m currently on faculty at Ringling College of Art and Design where I teach in the Computer Animation (CA) and the Game Art + Design (GAD) programs, but mostly in the GAD program these days. The Computer Animation program is focused upon visual storytelling through characters, acting, and film making. The Game Art curriculum is a program that seeks to prepare artists to bring beautiful worlds to life through world building and environmental storytelling in interactive spaces. Both programs are housed within the Computer Animation Department, and faculty are shared between the programs.

The Game Art program works to produce visual artists with a thorough understanding of how art assets and other visual elements function in games to create a sense of place and meaningful experience. We aim to produce artists with the skills, ability, and aesthetic judgment to create visually sophisticated work that supports and extends the goals and vision of the design/development team. Our focus is strongly on the art side of game art and design, though students study and implement design and technical topics and strategies throughout the curriculum.